How do I develop C++Builder applications that speak and listen?

Last reviewed: 7/15/2011

HOW Article ID: H071134

The information in this article applies to:

  • SpeechKit 7

Summary

You can develop C++Builder applications that speak and listen using your favorite version of C++Builder.

More Information

SpeechKit includes C++Builder header files comprised of the C++Builder classes that manage grammars and automatically load and unload the runtime DLL.

To access the SpeechKit C++Builder classes within your application, first add a project reference to the C++Builder header include files:

  1. Within your C++Builder project, select Project Options.
  2. Select the C++Builder compiler options
  3. Add Include path reference to the SpeechKit header files directory: C:\Program Files\Chant\SpeechKit 7\Win32\CBuilder\include

To access the SpeechKit C++Builder classes within your application, add a reference to the SpeechKit Header files in your C++Builder application header file:


#include "cchantaudio.h"
#include "cchantsr.h"
#include "cchanttts.h"

Add a reference in your C++Builder application source file to the SpeechKit code needed to dynamically load and unload the runtime DLL:


#include "CChantSpeechKit.cpp"

Object Instantiation

Declare a global variable for the ChantSR class, instantiate an instance, set the license and serial properties, and set the event handler message.

Add the following to your application header file:


protected:
void __fastcall OnHasEvent(TMessage& msg);
BEGIN_MESSAGE_MAP
MESSAGE_HANDLER(WM_APP+1, TMessage, OnHasAudioEvent);
MESSAGE_HANDLER(WM_APP+2, TMessage, OnHasSREvent);
MESSAGE_HANDLER(WM_APP+3, TMessage, OnHasTTSEvent);
END_MESSAGE_MAP(TForm)
private:	// User declarations
CChantAudio* ChantAudio1;
CChantSR* ChantSR1;
CChantTTS* ChantTTS1;

Add the following to your application source file:


ChantAudio1 = new CChantAudio();
ChantSR1 = new CChantSR();
ChantTTS1 = new CChantTTS();

// Set license properties
ChantAudio1->SetStringProperty(CSPLicense,"LicenseRegistrationNumber");
ChantAudio1->SetStringProperty(CSPSerials,"LicenseLicenseSerialNumber");
ChantSR1->SetStringProperty(CSPLicense,"LicenseRegistrationNumber");
ChantSR1->SetStringProperty(CSPSerials,"LicenseSerialNumber");
ChantTTS1->SetStringProperty(CSPLicense,"LicenseRegistrationNumber");
ChantTTS1->SetStringProperty(CSPSerials,"LicenseLicenseSerialNumber");

// Define the HasEvent callback message
ChantAudio1->SetWindowMessage(Handle, WM_APP+1, 0, 0);
ChantSR1->SetWindowMessage(Handle, WM_APP+2, 0, 0);
ChantTTS1->SetWindowMessage(Handle, WM_APP+3, 0, 0);

Event Callbacks

Event callbacks are the mechanism in which the component library sends information back to the application such as a headset was plugged in, speech recognition occurred, audio playback finished, or there was an error.


void __fastcall TForm1::OnHasAudioEvent(TMessage& msg)
{
    int numberOfEvents = ChantAudio1->GetResourceCount(CSREvent,0,0);
    for (int i = 0; i < numberOfEvents; i++)
    {
        // Get the event from the event queue
        CChantAudioEvent* pEvent = ChantAudio1->GetChantAudioEvent(0);
        switch (pEvent->GetChantCallback())
        {
            default:
                break;
            case CCDDeviceArrival:
            {

                ...

                break;
            }
        }

        ...

        // Remove the event from the event queue
        ChantAudio1->RemoveResource(CSREvent,0,0,"");
        delete pEvent;
    }
}
void __fastcall TForm1::OnHasSREvent(TMessage& msg)
{
    int numberOfEvents = ChantSR1->GetResourceCount(CSREvent,0,0);
    for (int i = 0; i < numberOfEvents; i++)
    {
        // Get the event from the event queue
        CChantSREvent* pEvent = ChantSR1->GetChantSREvent(0);
        switch (pEvent->GetChantCallback())
        {
            default:
                break;
            case CCSRHasCommand:
            {

                ...

                break;
            }
        }

        ...

        // Remove the event from the event queue
        ChantSR1->RemoveResource(CSREvent,0,0,"");
        delete pEvent;
    }
}
void __fastcall TForm1::OnHasTTSEvent(TMessage& msg)
{
    int numberOfEvents = ChantTTS1->GetResourceCount(CSREvent,0,0);
    for (int i = 0; i < numberOfEvents; i++)
    {
        // Get the event from the event queue
        CChantTTSEvent* pEvent = ChantTTS1->GetChantTTSEvent(0);
        switch (pEvent->GetChantCallback())
        {
            default:
                break;
            case CCDAudioStop:
            {

                ...

                break;
            }
        }

        ...

        // Remove the event from the event queue
        ChantTTS1->RemoveResource(CSREvent,0,0,"");
        delete pEvent;
    }
}

Deployment Checklist

When you are ready to deploy your C++Builder application, you need to ensure you have a valid license, bundle the correct Chant component library, and configure your installation properly on the target system. Review the following checklist before deploying your applications:

  • You may deploy your C++Builder application to any system with a valid license from the Chant.
  • Copy CSpeechKit.dll to the target system and place in the same directory with your application.

Sample Projects

Embarcadero C++Builder sample projects are installed at the following location:

  • My Documents\Chant SpeechKit 7\Win32\CBuilder\RS 2007,
  • My Documents\Chant SpeechKit 7\Win32\CBuilder\RS 2009,
  • My Documents\Chant SpeechKit 7\Win32\CBuilder\RS 2010,
  • My Documents\Chant SpeechKit 7\Win32\CBuilder\RS XE, and
  • My Documents\Chant SpeechKit 7\Win32\CBuilder\RS XE2.