// Instantiate LexiconKit
NLexiconKit _LexiconKit = new NLexiconKit();
// Set license properties
_LexiconKit.SetLicense("LicenseRegistrationNumber", "LicenseSerialNumber");
// Create synthesizer
NVocalizerSynthesizer _Synthesizer = _LexiconKit.CreateVocalizerSynthesizer();
// Configure engine properties
_Synthesizer.SetProperty("EnginePath", "C:\\Program Files\\Nuance\\Vocalizer Embedded\\");
// Generate phonemes
string _Phonemes = _Synthesizer.GeneratePhonemes("tomato", "Noun");
// Instantiate LexiconKit object
CLexiconKit* _LexiconKit = new CLexiconKit();
// Set license properties
_LexiconKit->SetLicense(L"LicenseRegistrationNumber", L"LicenseSerialNumber");
// Create synthesizer
CVocalizerSynthesizer* _Synthesizer = _LexiconKit->CreateVocalizerSynthesizer();
// Configure engine properties
_Synthesizer->SetProperty(L"EnginePath", L"C:\\Program Files\\Nuance\\Vocalizer Embedded\\");
// Generate phonemes
wchar_t* _Phonemes = _Synthesizer->GeneratePhonemes(L"tomato", L"Noun");
// Instantiate LexiconKit
CLexiconKit* _LexiconKit = new CLexiconKit();
// Set license properties
_LexiconKit->SetLicense("LicenseRegistrationNumber", "LicenseSerialNumber");
// Create synthesizer
CVocalizerSynthesizer* _Synthesizer = _LexiconKit->CreateVocalizerSynthesizer();
// Configure engine properties
_Synthesizer->SetProperty("EnginePath", "C:\\Program Files\\Nuance\\Vocalizer Embedded\\");
// Generate phonemes
String _Phonemes = _Synthesizer->GeneratePhonemes("tomato", "Noun");
var
_LexiconKit: TLexiconKit;
_Synthesizer: TVocalizerSynthesizer;
_Phonemes: string;
begin
// Instantiate LexiconKit
_LexiconKit := TLexiconKit.Create();
// Set license properties
_LexiconKit.SetLicense('LicenseRegistrationNumber', 'LicenseSerialNumber');
// Create synthesizer
_Synthesizer := _LexiconKit.CreateVocalizerSynthesizer();
// Configure engine properties
_Synthesizer.SetProperty('EnginePath', 'C:\\Program Files\\Nuance\\Vocalizer Embedded\\');
// Generate phonemes
_Phonemes := _Synthesizer.GeneratePhonemes('tomato', 'Noun');
// Instantiate LexiconKit
JLexiconKit _LexiconKit = new JLexiconKit();
// Set license properties
_LexiconKit.setLicense("LicenseRegistrationNumber", "LicenseSerialNumber");
// Create synthesizer
JVocalizerSynthesizer _Synthesizer = _LexiconKit.createVocalizerSynthesizer();
// Configure engine properties
_Synthesizer.setProperty("EnginePath", "C:\\Program Files\\Nuance\\Vocalizer Embedded\\");
// Generate phonemes
String _Phonemes = _Synthesizer.generatePhonemes("tomato", ""Noun");
Dim _LexiconKit As NLexiconKit
Dim WithEvents _Synthesizer As NVocalizerSynthesizer
Dim _Phonemes As String
' Instantiate LexiconKit
_LexiconKit = New NLexiconKit()
' Set license properties
_LexiconKit.SetLicense("LicenseRegistrationNumber", "LicenseSerialNumber")
' Create synthesizer
_Synthesizer = _LexiconKit.CreateVocalizerSynthesizer()
' Configure engine properties
_Synthesizer.SetProperty("EnginePath", "C:\Program Files\Nuance\Vocalizer Embedded\")
' Generate phonemes
_Phonemes = _Synthesizer.GeneratePhonemes("tomato", "Noun")
// Start speech recognition from microphone audio source
_Recognizer.StartRecognition();
// Stop speech recognition from microphone audio source
_Recognizer.StopRecognition();
// Transcribe from audio file
_Recognizer.TranscribeAudio("myaudio.wav");
// Start speech recognition from microphone audio source
_Recognizer->StartRecognition();
// Stop speech recognition from microphone audio source
_Recognizer->StopRecognition();
// Transcribe from audio file
_Recognizer->TranscribeAudio(L"myaudio.wav");
// Start speech recognition from microphone audio source
_Recognizer->StartRecognition();
// Stop speech recognition from microphone audio source
_Recognizer->StopRecognition();
// Transcribe from audio file
_Recognizer->TranscribeAudio("myaudio.wav");
// Start speech recognition from microphone audio source
_Recognizer.StartRecognition();
// Stop speech recognition from microphone audio source
_Recognizer.StopRecognition();
// Transcribe from audio file
_Recognizer.TranscribeAudio('myaudio.wav');
// Start speech recognition from microphone audio source
_Recognizer.startRecognition();
// Stop speech recognition from microphone audio source
_Recognizer.stopRecognition();
// Transcribe from audio file
_Recognizer.transcribeAudio("myaudio.wav");
' Start speech recognition from microphone audio source
_Recognizer.StartRecognition()
' Stop speech recognition from microphone audio source
_Recognizer.StopRecognition()
' Transcribe from audio file
_Recognizer.TranscribeAudio("myaudio.wav")
// Instantiate SpeechKit
NSpeechKit _SpeechKit = new NSpeechKit();
// Set license properties
_SpeechKit.SetLicense("LicenseRegistrationNumber", "LicenseSerialNumber");
// Create synthesizer
NVocalizerSynthesizer _Synthesizer = _SpeechKit.CreateVocalizerSynthesizer();
// Configure engine properties
_Synthesizer.SetProperty("EnginePath", "C:\\Program Files\\Nuance\\Vocalizer Embedded\\");
// Synthesize speech for playback
_Synthesizer.Speak("Hello world.", (int)VESPEAKFLAGS.VE_DEFAULT);
// Synthesize speech to file
_Synthesizer.Speak("Hello world.", (int)VESPEAKFLAGS.VE_DEFAULT, "myaudio.wav", (int)SPSTREAMFORMAT.SPSF_Default);
// Instantiate SpeechKit
CSpeechKit* _SpeechKit = new CSpeechKit();
// Set license properties
_SpeechKit->SetLicense(L"LicenseRegistrationNumber", L"LicenseSerialNumber");
// Create synthesizer
CVocalizerSynthesizer* _Synthesizer = _SpeechKit->CreateVocalizerSynthesizer();
// Configure engine properties
_Synthesizer->SetProperty(L"EnginePath", L"C:\\Program Files\\Nuance\\Vocalizer Embedded\\");
// Synthesize speech for playback
_Synthesizer->Speak(L"Hello world.", VE_DEFAULT);
// Synthesize speech to file
_Synthesizer->Speak(L"Hello world.", VE_DEFAULT, L"myaudio.wav", SPSF_Default);
// Instantiate SpeechKit
CSpeechKit* _SpeechKit = new CSpeechKit();
// Set license properties
_SpeechKit->SetLicense("LicenseRegistrationNumber", "LicenseSerialNumber");
// Create synthesizer
CVocalizerSynthesizer* _Synthesizer = _SpeechKit->CreateVocalizerSynthesizer();
// Configure engine properties
_Synthesizer->SetProperty("EnginePath", "C:\\Program Files\\Nuance\\Vocalizer Embedded\\");
// Synthesize speech for playback
_Synthesizer->Speak("Hello world.", VE_DEFAULT);
// Synthesize speech to file
_Synthesizer->Speak("Hello world.", VE_DEFAULT, "myaudio.wav", SPSF_Default);
var
_SpeechKit: TSpeechKit;
_Synthesizer: TVocalizerSynthesizer;
_Phonemes: string;
begin
// Instantiate SpeechKit
_SpeechKit := TSpeechKit.Create();
// Set license properties
_SpeechKit.SetLicense('LicenseRegistrationNumber', 'LicenseSerialNumber');
// Create synthesizer
_Synthesizer := _SpeechKit.CreateVocalizerSynthesizer();
// Configure engine properties
_Synthesizer.SetProperty('EnginePath', 'C:\\Program Files\\Nuance\\Vocalizer Embedded\\');
// Synthesize speech for playback
_Synthesizer.Speak('Hello world.', VE_DEFAULT);
// Synthesize speech to file
_Synthesizer.Speak('Hello world.', VE_DEFAULT, 'myaudio.wav', SPSF_Default);
// Instantiate SpeechKit
JSpeechKit _SpeechKit = new JSpeechKit();
// Set license properties
_SpeechKit.setLicense("LicenseRegistrationNumber", "LicenseSerialNumber");
// Create synthesizer
JVocalizerSynthesizer _Synthesizer = _SpeechKit.createVocalizerSynthesizer();
// Configure engine properties
_Synthesizer.setProperty("EnginePath", "C:\\Program Files\\Nuance\\Vocalizer Embedded\\");
// Synthesize speech for playback
_Synthesizer.speak("Hello world.", VE_DEFAULT);
// Synthesize speech to file
_Synthesizer.speak("Hello world.", VE_DEFAULT, "myaudio.wav", SPSTREAMFORMAT.SPSF_Default);
Dim _SpeechKit As NSpeechKit
Dim WithEvents _Synthesizer As NVocalizerSynthesizer
' Instantiate SpeechKit
_SpeechKit = New NSpeechKit()
' Set license properties
_SpeechKit.SetLicense("LicenseRegistrationNumber", "LicenseSerialNumber")
' Create synthesizer
_Synthesizer = _SpeechKit.CreateVocalizerSynthesizer()
' Configure engine properties
_Synthesizer.SetProperty("EnginePath", "C:\Program Files\Nuance\Vocalizer Embedded\")
' Synthesize speech for playback
_Synthesizer.Speak("Hello world.", VESPEAKFLAGS.VE_DEFAULT)
' Synthesize speech to file
_Synthesizer.Speak("Hello world.", VESPEAKFLAGS.VE_DEFAULT, "myaudio.wav", SPSTREAMFORMAT.SPSF_Default)
NVoiceMarkupKit _VoiceMarkupKit = new NVoiceMarkupKit();
_VoiceMarkupKit.SetLicense("LicenseRegistrationNumber", "LicenseSerialNumber");
NLHNCSVoiceMarkup _LHNCSVoiceMarkup = _VoiceMarkupKit.CreateW3CVoiceMarkup();
string markup = _LHNCSVoiceMarkup.GenerateMarkup("Rate", "5", "This text is spoken above the baseline at rate of five");
CVoiceMarkupKit* _VoiceMarkupKit = new CVoiceMarkupKit();
_VoiceMarkupKit->SetLicense("LicenseRegistrationNumber", "LicenseSerialNumber");
CLHNCSVoiceMarkup* _LHNCSVoiceMarkup = _VoiceMarkupKit->CreateLHNCSVoiceMarkup();
wchar_t* markup = _LHNCSVoiceMarkup->GenerateMarkup(L"Rate", L"5", L"This text is spoken above the baseline at rate of five");
CVoiceMarkupKit* _VoiceMarkupKit = new CVoiceMarkupKit();
_VoiceMarkupKit->SetLicense("LicenseRegistrationNumber", "LicenseSerialNumber");
CLHNCSVoiceMarkup* _LHNCSVoiceMarkup = _VoiceMarkupKit->CreateLHNCSVoiceMarkup();
string markup = _LHNCSVoiceMarkup->GenerateMarkup("Rate", "5", "This text is spoken above the baseline at rate of five");
var
_VoiceMarkupKit: TVoiceMarkupKit;
_LHNCSVoiceMarkup: TLHNCSVoiceMarkup;
markup: string;
begin
_VoiceMarkupKit := TVoiceMarkupKit.Create();
_VoiceMarkupKit.SetLicense('LicenseRegistrationNumber', 'LicenseSerialNumber');
_LHNCSVoiceMarkup := _VoiceMarkupKit.CreateLHNCSVoiceMarkup();
markup = _LHNCSVoiceMarkup.GenerateMarkup('Rate', '5', 'This text is spoken above the baseline at rate of five');
JVoiceMarkupKit _VoiceMarkupKit = new JVoiceMarkupKit();
_VoiceMarkupKit.setLicense("LicenseRegistrationNumber", "LicenseSerialNumber");
JLHNCSVoiceMarkup _LHNCSVoiceMarkup = _VoiceMarkupKit.createLHNCSVoiceMarkup();
String markup = _LHNCSVoiceMarkup.generateMarkup("Rate", "5", "This text is spoken above the baseline at rate of five");
Dim _VoiceMarkupKit As NVoiceMarkupKit = Nothing
Dim _LHNCSVoiceMarkup As NLHNCSVoiceMarkup = Nothing
Dim markup as String
_VoiceMarkupKit = New NVoiceMarkupKit()
_VoiceMarkupKit.SetLicense("LicenseRegistrationNumber", "LicenseSerialNumber")
_LHNCSVoiceMarkup = _VoiceMarkupKit.CreateLHNCSVoiceMarkup()
markup = _LHNCSVoiceMarkup.GenerateMarkup("Rate", "5", "This text is spoken above the baseline at rate of five")